The online racing simulator
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Flame CZE
S3 licensed
Moderator
That is a nice resource indeed, I use some photos as textures for the dashboard.

As for the progress, the last remaining thing before I can publish this is the driver animation.
Flame CZE
S3 licensed
Moderator
Quote from Gutholz :With the new animation system, is it possible to have the cardan shaft spin depending on engine RPM?
It is quite visible in that truck so might be a good experiment.

Rotators depending on RPM are not supported yet.
Flame CZE
S3 licensed
Moderator
Have the "make box from points" available in point mode as well.

Now when I want to measure the width/height/diagonal between two points, I have to do it via map mode:
- go to map mode
- click "show object points"
- select two points
- click "make box from points"
WIP mods filter
Flame CZE
S3 licensed
Moderator
I would like to have the ability to include or exclude WIP mods on the mods screen.
The same checkbox could be on the Vehicle Mods page on the website.

Flame CZE
S3 licensed
Moderator
Quote from wktor213 :hey, I have a question if you could tell me how to add a photo to the LFS editor like in the first photo

https://en.lfsmanual.net/wiki/LFS_Editor/Guides/Modeller_Background_Images
Flame CZE
S3 licensed
Moderator
Quote from chezzyboy :Those rims stolen

From where?
Flame CZE
S3 licensed
Moderator
no/92/Flame CZE
Flame CZE
S3 licensed
Moderator
LOD2 doesn't have skin mapping
Flame CZE
S3 licensed
Moderator
What leagues are those shots from?
Flame CZE
S3 licensed
Moderator
Can you describe your problem in more detail? What steps did you do to enter multiplayer? Did it show an error and if yes, what was the error say? "It doesn't let me play multiplayer" is too vague.

To be able to play multiplayer, you must first set a GAMEpassword in your personal details page and use that together with your LFS username to unlock your LFS demo in game.
Flame CZE
S3 licensed
Moderator
Quote from dert296 :wizard, how did I play this for so long without ever noticing this

You can discover all shortcuts here: https://en.lfsmanual.net/wiki/Keys

There's also an interactive keyboard https://martinkapal.dev/lfs-shortcut-mapper/ (there are more in the Global Context dropdown)
Flame CZE
S3 licensed
Moderator
Please keep it on topic, this is the test patch thread.
Flame CZE
S3 licensed
Moderator
That looks good now Smile

By the way, the Discord links in the description don’t work anymore. I suggest to always upload images as attachments in the mod review thread or a WIP thread if it has one.
Flame CZE
S3 licensed
Moderator
The LOD2 and LOD3 tris all have a single mapping assigned, which is incorrect - it should be divided into side/back/front/top accordingly.
Flame CZE
S3 licensed
Moderator
The LOD3 tris all have front mapping assigned, which is incorrect - it should be side/back/front/top accordingly.
Flame CZE
S3 licensed
Moderator
The LOD3 tris all have front mapping assigned, which is incorrect - it should be side/back/front/top accordingly.
Flame CZE
S3 licensed
Moderator
LOD3 mappings aren't aligned with the model.
Flame CZE
S3 licensed
Moderator
- LOD3 side mappings are mirrored
- fix engine sound clipping
Flame CZE
S3 licensed
Moderator
LOD2 is the same as LOD3 which is not ideal. The shadow doesn't follow the car shape much and the transition between LOD1 and LOD2 is quite harsh.

I'd suggest to take a look at LOD2 models of vanilla LFS cars and model it in a similar way.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Ah okay, I just got worried for a second when I saw these mods by HOUSSEM.221B - he must've added me to the list of users with access then. Can you confirm that is the case and not a bug?
Flame CZE
S3 licensed
Moderator
Added a point: "vehicle class is appropriate to the mod".

For example, if your mod is a van, set the vehicle type in LFS edior to "van" so people can filter it easily in the list of mods.
Flame CZE
S3 licensed
Moderator
Quote from Scawen :padlock for private mods

Are private mods only shown for people allowed to use them and reviewers?
Flame CZE
S3 licensed
Moderator
Added a point that a mod should not be in a WIP (work in progress) state in order to be eligible for approval.

When a mod is marked as WIP, it is expected to be changed significantly in the future by the author. Mod creators can update approved mods too but they should be ready to be used by the time they're approved.
FGED GREDG RDFGDR GSFDG