The online racing simulator
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Flame CZE
S3 licensed
Moderator
Updated wheel model (thanks to Rubbel_31)

Flame CZE
S3 licensed
Moderator
Quote from stuchlo :Translucent window stickers

Translucent (but not transparent) materials are not supported in the LFS editor. However there is a way, how to approximate diffusion of sunlight in some cases (for example window stickers). In the picture can be seen a difference between sunshield of Škoda Felicia Kit Car mod and the original XFG GTR car. No post-processing shaders were used. The result is skinnable and its color can be defined by players.

Do you know if there is a way to achieve a similar effect with alpha textures? I tried it with a window glass texture but it only works in the editor Frown It would be cool to create a window glare / translucent glass effect.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Testing a fake reflection of the gear indicator Uhmm It's quite subtle, see the full size image for a better view.


Flame CZE
S3 licensed
Moderator
Looks good Smile As Degats said, league admins would appreciate having a "Download all skins" feature.
Citroën C4 WRC
Flame CZE
S3 licensed
Moderator
Flame CZE
S3 licensed
Moderator
Thank you, I will have a look at the issue.
Flame CZE
S3 licensed
Moderator
Quote from ilkkah :Hi,

Didn't find this suggested:

Remember selected camera view.

That is, if I have selected a camera view with "V", remember that choice in all the subsequent races/trainings.

Good idea. Right now there is an option to set the default driver view in Options - View, but it's only limited to "in car" or "custom". It would be nice to also include other views like "follow" or "wheels".

By the way, you can create a new thread with your idea in this subforum rather than post in this thread. This is a thread for listing the most commonly asked suggestions.
Flame CZE
S3 licensed
Moderator
The usePlayers list should always be in sync the actual list of players in LFS. If it is not, then I'd like to know when that happens because it's a bug.
Flame CZE
S3 licensed
Moderator
I've contacted MTX and Tatra and asked if I could get a permission to publish my mod with the real life names and logos. MTX said that they will grant me a permission free of charge once my mod is finished and approved by them. I'm still waiting for an answer from Tatra.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Not possible using InSim.
Flame CZE
S3 licensed
Moderator
If it's not related to the test patch, post it in the bug forum.
Flame CZE
S3 licensed
Moderator
In the weekly calendar overview, if the event description is missing, the season description is used, if that's missing too then the league description is used. https://www.lfs.net/leagues/810
Flame CZE
S3 licensed
Moderator
It looked correct when I checked at around 0:45 my time (23:45 UTC) and it showed Friday as today in the calendar.
Flame CZE
S3 licensed
Moderator
It looks like the JS code reads the value of an HTML element with an id "TimeOffsetOut" and sends in an AJAX request to PHP where it probably appears as the session variable. However I can't find such element with an id "TimeOffsetOut" in the output HTML.
Flame CZE
S3 licensed
Moderator
The content of the title tag is used as the tooltip text ("title" attribute):

a.title = a.innerHTML + " UTC";

If you wanted to do it as you wrote, the tooltip text would have to be taken from the "datetime" attribute and re-formatted correctly.

What function did you use to initialise it with the converted time?
Flame CZE
S3 licensed
Moderator
It is still incorrect in the calendar. The text inside the <time> tag must be initialized with the UTC time, but in the calendar, it shows the converted time already even before the convert function is run. This is where it differs from the forum times for example - when I disable JavaScript, they show UTC times here.
Flame CZE
S3 licensed
Moderator
This piece of JavaScript goes through all elements with a class name "DateField":

var h = document.getElementsByClassName("DateField");
for (d = 0; d < h.length; d++)
"object" == typeof h[d] && processHtmlTimeObject(h[d], f, b);

The issue is that the incorrect one had a class name of "DateField bold", which wasn't detected by that code.
Flame CZE
S3 licensed
Moderator
I don't think the HTML <time> tag does any timezone conversion by itself, it's merely a semantic tag for marking a period in time and making it easy for machines to read it. There's probably some custom logic done for it in PHP or JavaScript.
Flame CZE
S3 licensed
Moderator
I believe that the event times displayed should already be in your local timezone.
Flame CZE
S3 licensed
Moderator
I've just joined and there still seems to be a few people chatting.
Flame CZE
S3 licensed
Moderator
Quote from LE_TANCKER :LFS seems to require just a single "pulse" with a very specific wave structure. So far I've not been able to find these in the game folder...

You can export the default pulse wave file by pressing the S button, if that's what you're looking for.
Flame CZE
S3 licensed
Moderator
Flame CZE
S3 licensed
Moderator
The issue with word-break: break-all is that it applies a break between any two characters, even if the words are short enough to be wrapped on the next line as a whole. See the word "career" being broken up in two when I tested it:

Flame CZE
S3 licensed
Moderator
It's not public
FGED GREDG RDFGDR GSFDG